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VC启动窗口画面制作方法研究[图](3)

时间:2009-12-30 15:42来源:未知 作者:admin 点击:
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/////////////////////////////////////////////////////////////////////////////////Written by Liu Zhengxi //May 5,2003//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too.//////
/////////////////////////////////////////////////////////////////////////////////Written by Liu Zhengxi //May 5,2003//Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too.///////////////////////////////////////////////////////////////////////////////// Splash.cpp : implementation file//#include <atlbase.h>#include <afxwin.h>#include <afxpriv2.h>#include "stdafx.h"  // e. g. stdafx.h#include "Splash.h"  // e.g. splash.h#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char BASED_CODE THIS_FILE[] = __FILE__;#endif///////////////////////////////////////////////////////////////////////////////   CSplashWnd class//////////////////////////////////////////////////////////////////////////////constructor//Load image from the given file//CSplashWnd::CSplashWnd(LPCTSTR lpszFileName){       fileIsValid = pic.Load(lpszFileName);       if(fileIsValid)       {              CSize cz = pic.GetImageSize(NULL);              width = cz.cx;              height = cz.cy;       }}//////////////////////////////////////////////////////////////////////////////////nothing to do//deconstructor//CSplashWnd::~CSplashWnd(){} //////////////////////////////////////////////////////////////////////////////////message map//BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)       //{{AFX_MSG_MAP(CSplashWnd)       ON_WM_CREATE()       ON_WM_PAINT()       ON_WM_TIMER()       //}}AFX_MSG_MAPEND_MESSAGE_MAP()//////////////////////////////////////////////////////////////////////////////////ShowSplash//to display the given image on screen//BOOL CSplashWnd::ShowSplash(){       if(fileIsValid)       {              if (!Create(AfxGetMainWnd()))                     return false;              else              {                     UpdateWindow();                     return true;              }       }       else       {              return false;       }}//////////////////////////////////////////////////////////////////////////////////PreTranslateAppMessage//BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg){       // If we get a keyboard or mouse message, hide the splash screen.       if (pMsg->message == WM_KEYDOWN ||           pMsg->message == WM_SYSKEYDOWN ||           pMsg->message == WM_LBUTTONDOWN ||           pMsg->message == WM_RBUTTONDOWN ||           pMsg->message == WM_MBUTTONDOWN ||           pMsg->message == WM_NCLBUTTONDOWN ||           pMsg->message == WM_NCRBUTTONDOWN ||           pMsg->message == WM_NCMBUTTONDOWN)       {              CloseSplash();              return TRUE; // message handled here       }       return FALSE;      // message not handled}//////////////////////////////////////////////////////////////////////////////////Create//make a popup splash window//BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/){       return CreateEx(0,              AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),              NULL, WS_POPUP | WS_VISIBLE, 0, 0, width, height, pParentWnd->GetSafeHwnd(), NULL);}//////////////////////////////////////////////////////////////////////////////////CloseSplash//Quit the splash window//void CSplashWnd::CloseSplash(){       // Destroy the window, and update the mainframe.       DestroyWindow();}//////////////////////////////////////////////////////////////////////////////////do nothing//void CSplashWnd::PostNcDestroy(){} //////////////////////////////////////////////////////////////////////////////////OnCreate//put the splash window on center//int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct){       if (CWnd::OnCreate(lpCreateStruct) == -1)              return -1;       // Center the window.       CenterWindow();       return 0;} //////////////////////////////////////////////////////////////////////////////////OnPaint//Display the given image//void CSplashWnd::OnPaint(){ CPaintDC dc(this); CRect rc(0,0,0,0);; pic.Render(&dc, rc);}//////////////////////////////////////////////////////////////////////////////////ShowText//sometimes if we show what we are doing (I display the information on the center of //the picture ), the customer will be more //patient////void CSplashWnd::ShowText(LPCTSTR lpStr){       Invalidate();       CPaintDC dc(this);       dc.SetBkMode(TRANSPARENT);       SIZE sz;       sz = (SIZE)dc.GetTextExtent(lpStr,strlen(lpStr));       dc.TextOut((width-sz.cx)/2,height/2,lpStr);}////////////////////////////////////////////////////////////////// MSDN Magazine ― October 2001// If this code works, it was written by Paul DiLascia.// If not, I don''t know who wrote it.// Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 // too.// Set tabsize = 3 in your editor.//////////////////////////////////////////////////////////////////// CPicture implementation//CPicture::CPicture(){}CPicture::~CPicture(){}//////////////////// Load from resource. Looks for "IMAGE" type.//BOOL CPicture::Load(UINT nIDRes){   // find resource in resource file   HINSTANCE hInst = AfxGetResourceHandle();   HRSRC hRsrc = ::FindResource(hInst,      MAKEINTRESOURCE(nIDRes),      "IMAGE"); // type   if (!hRsrc)      return FALSE;   // load resource into memory   DWORD len = SizeofResource(hInst, hRsrc);   BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);   if (!lpRsrc)      return FALSE;   // create memory file and load it   CMemFile file(lpRsrc, len);   BOOL bRet = Load(file);   FreeResource(hRsrc);   return bRet;} //////////////////// Load from path name.//BOOL CPicture::Load(LPCTSTR pszPathName){   CFile file;   if (!file.Open(pszPathName, CFile::modeRead|CFile::shareDenyWrite))      return FALSE;   BOOL bRet = Load(file);   file.Close();   return bRet;} //////////////////// Load from CFile//BOOL CPicture::Load(CFile& file){   CArchive ar(&file, CArchive::load | CArchive::bNoFlushOnDelete);   return Load(ar);} //////////////////// Load from archive―create stream and load from stream.//BOOL CPicture::Load(CArchive& ar){   CArchiveStream arcstream(&ar);   return Load((IStream*)&arcstream);} //////////////////// Load from stream (IStream). This is the one that really does it: call// OleLoadPicture to do the work.//BOOL CPicture::Load(IStream* pstm){   Free();   HRESULT hr = OleLoadPicture(pstm, 0, FALSE,      IID_IPicture, (void**)&m_spIPicture);   ASSERT(SUCCEEDED(hr) && m_spIPicture);    return TRUE;}//////////////////// Get image size in pixels. Converts from HIMETRIC to device coords.//CSize CPicture::GetImageSize(CDC* pDC) const{   if (!m_spIPicture)      return CSize(0,0);   LONG hmWidth, hmHeight; // HIMETRIC units   m_spIPicture->get_Width(&hmWidth);   m_spIPicture->get_Height(&hmHeight);   CSize sz(hmWidth,hmHeight);   if (pDC==NULL) {      CWindowDC dc(NULL);      dc.HIMETRICtoDP(&sz); // convert to pixels   } else {      pDC->HIMETRICtoDP(&sz);   }   return sz;}//////////////////// Render to device context. Covert to HIMETRIC for IPicture.//BOOL CPicture::Render(CDC* pDC, CRect rc, LPCRECT prcMFBounds) const{   ASSERT(pDC);   if (rc.IsRectNull()) {      CSize sz = GetImageSize(pDC);      rc.right = sz.cx;      rc.bottom = sz.cy;   }   long hmWidth,hmHeight; // HIMETRIC units   GetHIMETRICSize(hmWidth, hmHeight);   m_spIPicture->Render(*pDC, rc.left, rc.top, rc.Width(), rc.Height(),      0, hmHeight, hmWidth, -hmHeight, prcMFBounds);   return TRUE;}参考连接:

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